Gruff: Whispers of Madness
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Product Code: WOE0401
Manufactured in: China
Product Dimensions: 7 x 3 x 4.5 in.
Product Weight: 1.9lbs.
Case Quantity: 6
Case Dimensions: 19.2 x 8.2 x 5.1 in.
Case Weight: 10.14 lbs.
Players: 1 - 4 • Playing Time: 20 - 45 min • Age: 14+
Gruff is a tactical game about mutated monster goats! It's an evolving card game that combines the blow by blow pacing of a fighting game with the positional elements of tabletop strategy games. In Gruff you take the role of a shepherd that has used banned science and foul magic to create a team of meanest, weirdest, and fattest goats the world has ever seen. You're out looking for a fight. Crush any shepherd that stands in your way and be victorious!
Gruff: Whispers of Madness is a stand-alone game that is fully compatible with the Gruff rules system and other Gruff games. Whispers of Madness provides the same visceral competitive experience as Gruff, but adds a new mechanic to the game, Sanity and Madness!
A Brutally Competitive Game- Whispers of Madness' combat mechanics create a constant state of counter-play. When an enemy attacks, you have your entire turn to dodge out of the way, mount your defenses, and launch a counterattack before the attack connects!
A Challenging Single Player Game- In Whispers of Madness you will be able to battle solo against the trolls that we unlock as stretch-goals in the campaign. Each troll is a distinct challenge ranging from fairly simple to extremely challenging!
An Awesome Co-Op Game- Players can collaborate with each other to take down the trolls that we unlock during the campaign! Play cards to support your teammate on their turn so that you both can taste the sweetness of victory together!
A Fantastic Multiplayer Game- Whispers of Madness can support a four-player tournament out of a single box! It also allows for three- and four-player free-for-all matches and a two-vs.-two mode!
At Studio Woe we were hunting for a type of game that would provide the strategic depth of collectible card games, but sidestepped the fun-killing pitfalls of that genre. We took cues from board games and our experience developing video games to create a new type of card game that we really love.